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TatoAntos

@TatoAntos
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  • Tutorial Barracks
    T TatoAntos

    Page 2:
    • Easier to manage large forces
    Should be "Easier to manage large armies"

    Page 4:
    • Army State (IDLE, MOVING, IN_BATTLE)
    Mistake here

    Page 6:
    • Each unit has a cost
    Would sound better as..."Each unit will have a monthly cost."

    Page 7:
    • State: IDLE, MOVING, IN_BATTLE
    Mistake here

    Page 8:
    How do we rest units? Move them home maybe?

    Comments & Feedback

  • Tutorial
    T TatoAntos

    Building Management
    Page 2: Location or region not listed.

    Page 3: "Input Resources" and "Output Resources" are titles not used on the page. Very clear for someone who knows the game, but for someone who doesn't, that should be changed.
    "Production Time" description maybe should be more like 'Time remaining in production cycle.' Currently, it isn't so accurate.

    Page 4: "You must manually start production each time" feels odd because of the managers. So better to say hiring workers allows you to manually start production. (Maybe add this later on like we talked about)
    "More workers = More production" Should be " = Increased Production"
    "Hire workers in the Workers section" should be Hire and fire workers in the Workers section."

    "Without workers, your building sits idle!" Get rid of this

    "Managers are game-changers!" Connected to manual production from workers is key

    Page 5: Remove the first sentence "Check availability before starting production"

    "Output goes to Main Warehouse..." say something like "Produced Products go to Main Warehouse if there is space."

    "If Main Warehouse is full, production goes to Temp Warehouse" should be more like 'If Main Warehouse is full, produced products remain in the Temp Warehouse and stop further production."

    Page 6: "Keep your Main Warehouse organized to avoid overflow!" It should be more like "Keep free space in your Main Warehouse to avoid the overflow."

    Page 7: Has some display errors.

    Comments & Feedback

  • Production isn't so fluid
    T TatoAntos

    So a series of actions which should take 20-30 seconds is taking frustratingly much longer.
    For example: I want to start production on my Wells, I need to go to the building list add the filter wells. Now I can choose my first well, I have upgraded it earlier so now I need hire workers and managers. Scroll down to 900 workers and then hire them. Occasionally, it won't let me hire them. Refresh the page and scroll once again. Now same thing for managers, occasionally, it won't let me hire them. Refresh the page and scroll once or twice again. Ok now I need to start the production. Occasionally, it won't work. Refresh the page and try once or 5 times again. Ok now it shows I have hired workers and managers and the production is working. Refresh the page and all my work was never done. So scroll, rehire, production once again and pray it works. Refreshed the page and it is still working, yea! Now on to the second well, go to the building list and choose the second well, and repeat that whole process. Yea! Well is working go to the building list to work on well number 3, oh what is this? my first well has 39 managers and 2 workers and isn't producing...the second well looks fine...wtf
    It only gets worse if I open multiple tabs; seems to be even more problems with clicks not going through on multiple tabs vs. one window/tab

    Having the max hire button would be better than scrolling. Right now, I can't see any reason someone would need the scroll menu, as money won't be a problem (paying workers) when you have a building at a high enough level that scrolling becomes tedious. I could use it to use the proper amount of resources but that is more trouble than it is worth in my opinion.
    Building list needs some kind of settings to save options, especially of oh many listings you can see. 10 is far too little, and every time the page is refreshed or loaded you need to set it again. Made the process of trying to find out if some of my 30 Wells were working or not.

    Bugs

  • Battle results
    T TatoAntos

    Screenshot 2025-10-06 200548.png
    Defender won but I got a victory Bonus? The other report in the battle section says attacker won.

    Bugs

  • Upgrading Buildings
    T TatoAntos

    FIXED NOW 🙂

    Bugs

  • Recruiting Units
    T TatoAntos

    There should be a way to see the total number in your warehouse of that resources being used in the recruitment of units, which should be visible in this menu to aid in the recruitment process. And maybe it should also cost more money for recruiting as well.

    Comments & Feedback

  • Storage Space Counter
    T TatoAntos

    Screenshot 2025-10-06 144512.png

    This counter for the storage space seems broken or is not refreshing. I have way more space than that now, but it won't update. But it is a great idea.

    Bugs

  • Building List Problem
    T TatoAntos

    The building list doesn't have the ability to scroll up and down to see all your buildings once you have too many so unless you move some buildings to the construction queue to see or use them. Makes it look like you don't have any other buildings aside from those that you can see on the list.

    Bugs

  • Upgrading Buildings
    T TatoAntos

    It is not fixed still shows it once the building begins upgrading.

    Bugs

  • Upgrading Buildings
    T TatoAntos

    I noticed a visual bug when upgrading a building. It will say "Level 1 --> 7" or whatever level you are upgrading to, and that would be misleading. Should show the current level to the next level.

    Bugs

  • Loans
    T TatoAntos

    I think there should be something in the loan history that reflects the discount received by paying back a loan earlier. As of now, it looks the same as if I paid it off on time.

    Comments & Feedback

  • Resource Useage in Production
    T TatoAntos

    It is connected to not having space in your warehouse

    Bugs

  • Warehouse Level Bug
    T TatoAntos

    So not having space in your warehouse makes it impossible to use resources in your wearhouse

    Bugs

  • Profile Section
    T TatoAntos

    In the profile section, you can name yourself anything, and you know people are going to do it. I can't tell if it will be visible elsewhere but if it is I could easily be seen as Hitler on Team Germany...could pose some problems in the future.

    Comments & Feedback

  • Region Income
    T TatoAntos

    What is the region's income based on? I made no money before I had any population, but even when I didn't increase my population, my income increased. I can only see that my development level has increased when my income increases.

    General Discussion

  • Workers and Managers
    T TatoAntos

    I found on many buildings like take the Mechanical factory:
    1 Worker 0 Managers = 50 parts
    1 Worker 1 Manager = 25 parts
    1 Worker 2 Managers = 50 parts
    2 Workers 2 Managers = 100 parts

    While Tank Factory:
    1 Worker 0 Managers = 5 Tanks
    1 Worker 1 Manager = 3 Tanks
    1 Worker 2 Managers = 5 Tanks
    2 Workers 2 Managers = 10 Tanks

    From a game concept, it feels dumb, but maybe I am missing something. I know the manager gives you auto production capabilities but maybe there is a better way to make it felt?
    Aside from the expenses of a building the hiring of workers and managers simply feels redundant. Of course, I want all the workers and managers I can get, maybe if the costs were more clearly displayed it might bring meaning to the system of workers?

    Comments & Feedback

  • Missing Resource
    T TatoAntos

    I cannot find a way to produce fuel.

    Bugs

  • Resource Useage in Production
    T TatoAntos

    I can't produce in most buildings that I can try because it will say that I am lacking resources. Water and Food I have over 200,000 and 100,000 respectively, but I can't use any of it to produce in mines, fields or houses.
    Maybe connected to my warehouse problem

    Bugs

  • Warehouse Level Bug
    T TatoAntos

    I assume you only changed the values for the first levels of the warehouse for our testing...well I leveled it up and now I have less space than before. So I can't produce as much anyways.
    Maybe giving us the ability to throw some resources away would be good.

    Bugs
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